{"id":73002,"date":"2026-04-27T13:00:00","date_gmt":"2026-04-27T13:00:00","guid":{"rendered":"https:\/\/gameblog.fr\/en\/?p=73002"},"modified":"2026-04-27T12:10:51","modified_gmt":"2026-04-27T12:10:51","slug":"assassins-creed-hexe-leaving","status":"publish","type":"post","link":"https:\/\/gameblog.fr\/en\/news\/73002-assassins-creed-hexe-leaving\/","title":{"rendered":"\u00ab The Ubisoft Curse \u00bb Strikes Again ! Two Blows of Bad News for Assassin&#8217;s Creed Hexe, the Series\u2019 Darkest Entry Yet"},"content":{"rendered":"\n<p>Hot on the heels of the lengthy reveal of <a href=\"https:\/\/gameblog.fr\/en\/news\/72923-assassins-creed-black-flag-presentation\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/72923-assassins-creed-black-flag-presentation\/\" rel=\"noreferrer noopener\">Black Flag Resynced<\/a>, the next installment in Ubisoft&#8217;s flagship franchise, codenamed <a href=\"https:\/\/gameblog.fr\/en\/news\/72748-assassins-creed-hexe-legacy\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/72748-assassins-creed-hexe-legacy\/\" rel=\"noreferrer noopener\">Assassin&#8217;s Creed Hexe<\/a>, has been making the rounds for less encouraging reasons. The game, set to take place in 16th-century Germany and poised to bring a darker, more occult tone to the series, seems to be caught up in a wave of internal upheaval. And not for the better.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A hex on Assassin&#8217;s Creed Hexe?<\/h2>\n\n\n\n<p>Back in March, leaks had painted a fairly rosy picture of Hexe&#8217;s development, with word circulating that it was the kind of project developers were genuinely excited to be part of. Fast-forward to now, and the mood appears to have shifted entirely. Following the departure of creative director Clint Hocking several months ago, the game has reportedly lost another key figure: game director Beno\u00eet Richer, who has since moved on to take up the same role at Servo Games.<\/p>\n\n\n\n<p>This lines up with a fresh wave of leaks surrounding the title. Content creator j0nathan, who has built a solid track record when it comes to Assassin&#8217;s Creed rumors, weighed in on the situation, suggesting that the franchise&#8217;s recent change in leadership has had a significant impact on the project. \u00ab Since Jean Guesdon was put in charge of the franchise in February, he\u2019s decided to get rid of everything that was \u2018magical\u2019 in Assassin\u2019s Creed Hexe. For example, we were supposed to control a cat, well, ultimately that\u2019s been canceled \u00bb, he revealed.<\/p>\n\n\n\n<p>While this does seem to dial back some of what made Assassin\u2019s Creed Hexe feel like a genuine shake-up for the series, j0nathan believes the push to cut certain elements deemed unnecessary is ultimately driven by a desire to speed up development and hit the game&#8217;s projected 2027 release window, or potentially even beat it. Only time will tell what becomes of this entry, which was supposed to deal a whole new hand for the franchise. In the meantime, fans were quick to comment the situation. \u00ab <strong><em>The Ubisoft curse is that anytime they do something good, it&#8217;s immediately followed by something bad <\/em><\/strong>\u00bb, commented one.<\/p>\n\n\n\n<p class=\"has-small-font-size\">Source : <a href=\"https:\/\/x.com\/SynthPotato\/status\/2047740895219355708\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/x.com\/SynthPotato\/status\/2047740895219355708\" rel=\"noreferrer noopener\">X<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":5,"featured_media":72083,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[128,73,87],"class_list":["post-73002","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-ac-hexe","tag-assassins-creed","tag-hexe","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-33"],"acf":[],"_links":{"self":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/73002","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/comments?post=73002"}],"version-history":[{"count":3,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/73002\/revisions"}],"predecessor-version":[{"id":73010,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/73002\/revisions\/73010"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media\/72083"}],"wp:attachment":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media?parent=73002"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/categories?post=73002"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/tags?post=73002"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}