{"id":72854,"date":"2026-04-03T15:00:00","date_gmt":"2026-04-03T15:00:00","guid":{"rendered":"https:\/\/gameblog.fr\/en\/?p=72854"},"modified":"2026-04-03T11:34:26","modified_gmt":"2026-04-03T11:34:26","slug":"the-witcher-4-nvidia","status":"publish","type":"post","link":"https:\/\/gameblog.fr\/en\/news\/72854-the-witcher-4-nvidia\/","title":{"rendered":"4K\/80 FPS, 60 Million Plants\u2026 The Witcher 4 Is Already Looking Like a Technical Masterpiece"},"content":{"rendered":"\n<p>NVIDIA&#8217;s recent DLSS 5 announcement may not have set the world on fire, but that hasn&#8217;t slowed the company&#8217;s ambition when it comes to showcasing the technologies it believes will shape the future of gaming. At GDC 2026, NVIDIA delivered an extensive presentation of RTX Mega Geometry, a technology it describes as potentially representing &#8220;the future of path tracing&#8221; in games like Control Resonant and <a href=\"https:\/\/gameblog.fr\/en\/news\/72695-the-witcher-4-500-devs\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/72695-the-witcher-4-500-devs\/\" rel=\"noreferrer noopener\">The Witcher 4<\/a>. And the demo, built around CD Projekt Red&#8217;s RPG, is nothing short of jaw-dropping.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Witcher 4 looks stunning with RTX Mega Geometry<\/h2>\n\n\n\n<p>Working from assets provided by the studio, NVIDIA demonstrated what RTX Mega Geometry could look like applied to The Witcher 4&#8217;s world, and the result is richer and more breathtaking than anything we&#8217;ve seen from the game so far. We&#8217;re talking 60 million plants rendered simultaneously on screen, alongside one million trees spread across a vast 5&#215;5 kilometre terrain, featuring 200 distinct plant species, with some individual trees comprising over 100 million polygons.<\/p>\n\n\n\n<p>And the most impressive part? The demo runs without any streaming whatsoever, despite being fully lit with path tracing. NVIDIA revealed it runs at 4K and 80 FPS on an RTX 5090, though it clarifies this is 1440p upscaled to 4K via DLSS rather than native 4K. For context, an RTX 4070 would run the same demo at 1440p, upscaled from 960p, at 58 FPS.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2025\/12\/00_the_witcher_4_ue5_tech_demo_ps5_ciri___kovir_vista_clean-1200x675.jpg\" alt=\"the witcher 4\" class=\"wp-image-71846\" srcset=\"https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2025\/12\/00_the_witcher_4_ue5_tech_demo_ps5_ciri___kovir_vista_clean-1200x675.jpg 1200w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2025\/12\/00_the_witcher_4_ue5_tech_demo_ps5_ciri___kovir_vista_clean-420x236.jpg 420w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2025\/12\/00_the_witcher_4_ue5_tech_demo_ps5_ciri___kovir_vista_clean-768x432.jpg 768w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2025\/12\/00_the_witcher_4_ue5_tech_demo_ps5_ciri___kovir_vista_clean-1536x864.jpg 1536w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2025\/12\/00_the_witcher_4_ue5_tech_demo_ps5_ciri___kovir_vista_clean.jpg 1600w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p>As always with this kind of showcase, it&#8217;s worth keeping expectations grounded. This is a technical demo, not a gameplay slice, and while RTX Mega Geometry can absolutely be applied to the final game, real-world conditions with actual gameplay will naturally produce different results. That said, even with those caveats firmly in mind, what NVIDIA has shown here leaves little doubt that RTX Mega Geometry could do extraordinary things in CD Projekt&#8217;s hands. We can&#8217;t wait to see what the final product looks like.<\/p>\n\n\n\n<p class=\"has-small-font-size\">Source: <a href=\"https:\/\/www.youtube.com\/watch?v=0IrzX4LDIx8\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/www.youtube.com\/watch?v=0IrzX4LDIx8\" rel=\"noreferrer noopener\">NVIDIA<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":5,"featured_media":71847,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[136,77,78],"class_list":["post-72854","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-nvidia","tag-the-witcher","tag-the-witcher-4","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-33"],"acf":[],"_links":{"self":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/72854","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/comments?post=72854"}],"version-history":[{"count":3,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/72854\/revisions"}],"predecessor-version":[{"id":72859,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/72854\/revisions\/72859"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media\/71847"}],"wp:attachment":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media?parent=72854"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/categories?post=72854"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/tags?post=72854"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}