{"id":72748,"date":"2026-03-26T15:00:00","date_gmt":"2026-03-26T15:00:00","guid":{"rendered":"https:\/\/gameblog.fr\/en\/?p=72748"},"modified":"2026-03-26T10:46:28","modified_gmt":"2026-03-26T10:46:28","slug":"assassins-creed-hexe-legacy","status":"publish","type":"post","link":"https:\/\/gameblog.fr\/en\/news\/72748-assassins-creed-hexe-legacy\/","title":{"rendered":"\u00ab I think will become legacy for future \u00bb Great News for Anyone Waiting on Assassin&#8217;s Creed Hexe"},"content":{"rendered":"\n<p>The Assassin&#8217;s Creed franchise is preparing to turn another significant page. The <a href=\"https:\/\/gameblog.fr\/en\/news\/72536-assassins-creed-black-flag-remake-finally-officially-announced-with-first-official-image\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/72536-assassins-creed-black-flag-remake-finally-officially-announced-with-first-official-image\/\" rel=\"noreferrer noopener\">Black Flag remake<\/a> is no longer a secret, but behind the scenes, all eyes are fixed on the next major entry: <a href=\"https:\/\/gameblog.fr\/en\/news\/72077-assassins-creed-hexe-batman\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/72077-assassins-creed-hexe-batman\/\" rel=\"noreferrer noopener\">Assassin&#8217;s Creed Hexe<\/a>. Billed as the darkest chapter in the saga&#8217;s history, it will also mark a new era for the franchise in more ways than one. <\/p>\n\n\n\n<p>Set during the witch-hunting trials of early modern Europe, AC Hexe will be the first Assassin&#8217;s Creed title developed and published under the banner of Vantage, the joint subsidiary created with Tencent to oversee Ubisoft&#8217;s flagship franchises, following the Chinese giant&#8217;s \u20ac1.2 billion investment in the French group. That sweeping reorganization inevitably shook up internal schedules, pushing Assassin\u2019s Creed Hexe&#8217;s release date back alongside several other projects currently in development. A delay that may, however, work in its favor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Assassin&#8217;s Creed Hexe will inherit the best innovations in the franchise<\/h2>\n\n\n\n<p>It&#8217;s now been a year since Assassin&#8217;s Creed Shadows launched. Ubisoft&#8217;s take on feudal Japan sparked fierce debate long before it ever reached shelves, before ultimately settling into the role of a solid and enjoyable entry, one distinguished, in part, by a handful of meaningful technological additions that deepened immersion. A year and several updates later, that chapter is drawing to a close, but not without leaving its mark on the series&#8217; DNA. That&#8217;s the view of Thierry Dansereau, the game&#8217;s art director, who spoke to IGN about a development cycle that was anything but straightforward. In the process, he dropped a few telling hints about the franchise&#8217;s future, which might interest people waiting for Assassin\u2019s Creed Hexe in particular.<\/p>\n\n\n\n<p>According to Dansereau, upcoming entries should inherit several of the foundations laid by Shadows, that he sees as a legacy for the IP: refined parkour, reworked stealth, retouched combat, and a dynamic weather system built specifically for the game. \u00ab<strong><em>The legacy, I think, is we\u2019ve pushed quite a lot of things [\u2026] In all the systems, we\u2019ve guided a lot of technology in the game that I think will become legacy for future ACs. There are quite a few things that will make their way through (to upcoming games)<\/em><\/strong>\u00bb, he explained.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/03\/712394_69a548e6c487e-1200x675.jpg\" alt=\"assassin's creed hexe\" class=\"wp-image-72752\" srcset=\"https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/03\/712394_69a548e6c487e-1200x675.jpg 1200w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/03\/712394_69a548e6c487e-420x236.jpg 420w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/03\/712394_69a548e6c487e-768x432.jpg 768w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/03\/712394_69a548e6c487e-1536x864.jpg 1536w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/03\/712394_69a548e6c487e.jpg 1600w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">A game with even more to offer?<\/h2>\n\n\n\n<p>How Ubisoft plans to build on that legacy remains to be seen. On paper, Assassin&#8217;s Creed Hexe looks like the ideal vehicle for pushing these systems further, even if its tone is set to be a sharp departure from AC Shadows. Creative director of the game, Jean Guesdon, recently described it as a \u00abunique, darker, and more narrative-focused experience.\u00bb And Assassin\u2019s Creed Hexe won&#8217;t be the only one to benefit from AC Shadows&#8217; groundwork, the Black Flag remake is expected to carry forward several of the same advances, particularly around dynamic weather, stealth, and combat. <\/p>\n\n\n\n<p>For a remake, that&#8217;s hardly surprising, the expectation is that it will naturally update to current series standards without dramatically overhauling the underlying formula. For genuine gameplay evolution, Assassin&#8217;s Creed Hexe is where to look, a game whose atypical historical setting seems tailor-made for bold new ideas. We&#8217;ll find out, in quite a few months&#8217; time.<\/p>\n\n\n\n<p class=\"has-small-font-size\">Source: <a href=\"https:\/\/www.ign.com\/articles\/im-proud-that-we-shipped-the-game-assassins-creed-shadows-developer-reflects-on-its-legacy-a-year-on-from-launch\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/www.ign.com\/articles\/im-proud-that-we-shipped-the-game-assassins-creed-shadows-developer-reflects-on-its-legacy-a-year-on-from-launch\" rel=\"noreferrer noopener\">IGN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":5,"featured_media":72083,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[128,73],"class_list":["post-72748","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-ac-hexe","tag-assassins-creed","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-33"],"acf":[],"_links":{"self":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/72748","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/comments?post=72748"}],"version-history":[{"count":3,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/72748\/revisions"}],"predecessor-version":[{"id":72755,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/72748\/revisions\/72755"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media\/72083"}],"wp:attachment":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media?parent=72748"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/categories?post=72748"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/tags?post=72748"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}