{"id":72499,"date":"2026-02-25T14:00:00","date_gmt":"2026-02-25T14:00:00","guid":{"rendered":"https:\/\/gameblog.fr\/en\/?p=72499"},"modified":"2026-02-25T10:20:34","modified_gmt":"2026-02-25T10:20:34","slug":"cyberpunk-2077-mod-apex-dlc","status":"publish","type":"post","link":"https:\/\/gameblog.fr\/en\/news\/72499-cyberpunk-2077-mod-apex-dlc\/","title":{"rendered":"Cyberpunk 2077 gets new free content worthy of a real DLC"},"content":{"rendered":"\n<p>While <a href=\"https:\/\/gameblog.fr\/en\/news\/72095-the-witcher-3-dlc\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/72095-the-witcher-3-dlc\/\" rel=\"noreferrer noopener\">The Witcher 3<\/a> might get back on the saddle in a few months, <a href=\"https:\/\/gameblog.fr\/en\/news\/71831-cyberpunk-2077-teasing\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/71831-cyberpunk-2077-teasing\/\" rel=\"noreferrer noopener\">Cyberpunk 2077<\/a>, on the other hand, seems to have reached the end of its official support. With all its ongoing projects, including <a href=\"https:\/\/gameblog.fr\/en\/news\/72496-the-witcher-4-cinematic-clair-obscur\/\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/72496-the-witcher-4-cinematic-clair-obscur\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Witcher 4<\/a> and <a href=\"https:\/\/gameblog.fr\/en\/news\/72215-cyberpunk-2-cutscenes\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/72215-cyberpunk-2-cutscenes\/\" rel=\"noreferrer noopener\">Cyberpunk 2<\/a>, CD Projekt RED already has its hands quite full. Fortunately, PC gamers can still rely on a particularly dedicated modding community, which always find ways to offer new content for our favorite games.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Phantom and unofficial DLC for Cyberpunk 2077<\/h2>\n\n\n\n<p>Once again, the Cyberpunk 2077 modding community proves its worth, as the game just received the first installment of a series of mods designed to introduce new content for CD Projekt&#8217;s futuristic RPG. Titled &#8220;APEX \u2013 Sonora Canyon and Safehouse,&#8221; this mod, created by Nox and MrBilL61 on <a href=\"https:\/\/www.nexusmods.com\/cyberpunk2077\/mods\/25999?tab=description\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/www.nexusmods.com\/cyberpunk2077\/mods\/25999?tab=description\" rel=\"noreferrer noopener nofollow\">Nexus Mods<\/a>, adds a new area to the Badlands, enriching this region with new locations to explore as well as an additional safe house unlocked through a brand-new quest.<\/p>\n\n\n\n<p>And it&#8217;s safe to say that the creators of this mod for Cyberpunk 2077 didn&#8217;t hold back. &#8220;<em>A relic of the Unification War, many nomads have gazed upon its weathered facade; but few dare venture to its very gates<\/em>&#8220;, reads the lore description. \u201c<em>No one really knows why Militech left, but many have tried to seize it. Each time, however, the facility\u2019s still-active and deadly defenses kept them at bay<\/em>\u201d.<\/p>\n\n\n\n<p>\u201c<em>Until an unorthodox team of mercenaries, with unfinished business in Night City, managed to breach its security barriers and seize it, making it their base of operations for a while<\/em>\u201d, the mod\u2019s creators add. \u201c<em>Now, it\u2019s time to reclaim it. Or rather, it\u2019s inviting us to do so<\/em>\u201d. Such a description is sure to pique the curiosity of Cyberpunk 2077 fans, who can now extend their game experience with a new adventure definitely worthy of a true DLC.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/02\/Cyberpunk-2077-Apex-Mod-1200x675.jpg\" alt=\"\" class=\"wp-image-72501\" srcset=\"https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/02\/Cyberpunk-2077-Apex-Mod-1200x675.jpg 1200w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/02\/Cyberpunk-2077-Apex-Mod-420x236.jpg 420w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/02\/Cyberpunk-2077-Apex-Mod-768x432.jpg 768w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/02\/Cyberpunk-2077-Apex-Mod-1536x864.jpg 1536w, https:\/\/gameblog.fr\/en\/wp-content\/uploads\/2026\/02\/Cyberpunk-2077-Apex-Mod.jpg 1920w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">How to get access to the mod ?<\/h2>\n\n\n\n<p>To access the content of this mod, you must first reach Act 2 of Cyberpunk 2077 and meet Takemura at Tom&#8217;s Diner during the &#8220;Playing for Time&#8221; mission. After that, you&#8217;ll need to wait 24 to 48 in-game hours before the mod&#8217;s content becomes available. Once that&#8217;s done, however, the new region and its many secrets will be yours to explore, along with its new weather system and a new hideout packed with interactions.<\/p>\n\n\n\n<p class=\"has-small-font-size\"><em>Source : Nexus Mods<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":6,"featured_media":34,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[23],"class_list":["post-72499","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-cyberpunk-2077","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-33"],"acf":[],"_links":{"self":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/72499","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/comments?post=72499"}],"version-history":[{"count":2,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/72499\/revisions"}],"predecessor-version":[{"id":72502,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/72499\/revisions\/72502"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media\/34"}],"wp:attachment":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media?parent=72499"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/categories?post=72499"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/tags?post=72499"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}