{"id":71980,"date":"2025-12-17T15:00:00","date_gmt":"2025-12-17T15:00:00","guid":{"rendered":"https:\/\/gameblog.fr\/en\/?p=71980"},"modified":"2025-12-17T12:44:05","modified_gmt":"2025-12-17T12:44:05","slug":"baldurs-gate-3-controversy","status":"publish","type":"post","link":"https:\/\/gameblog.fr\/en\/news\/71980-baldurs-gate-3-controversy\/","title":{"rendered":"Baldur\u2019s Gate 3 Team Sparks Fury with Massive Controversy"},"content":{"rendered":"\n<p>After dominating the gaming scene with <a href=\"https:\/\/gameblog.fr\/en\/news\/71597-baldurs-gate-3-pillars\/\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/gameblog.fr\/en\/news\/71597-baldurs-gate-3-pillars\/\" rel=\"noreferrer noopener\">Baldur&#8217;s Gate 3<\/a> in 2023, Larian Studios is now preparing for its next big project, Divinity. The title was announced with great excitement at the 2025 Game Awards, and naturally, fans were quick to express their enthusiasm for this upcoming RPG that promises to revive a beloved franchise. However, this enthusiasm soon turned into controversy after a statement from Swen Vincke, the studio&#8217;s director, sparked heated debate on social media.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Creators of Baldur&#8217;s Gate 3 at the Heart of a Heated Controversy<\/h2>\n\n\n\n<p>After the Divinity announcement, journalist Jason Schreier interviewed Larian\u2019s head, Swen Vincke, who shared exclusive behind-the-scenes details of the new project with Bloomberg. It was revealed that Divinity will be a turn-based RPG and could be released sooner than expected. However, it wasn\u2019t the gameplay details that sparked the most attention, it was the revelation that the Baldur&#8217;s Gate 3&#8217;s studio is incorporating generative AI into its development process.<\/p>\n\n\n\n<p>The news quickly sparked backlash, particularly due to the ongoing public debate over AI&#8217;s role in creative industries. Gamers and fans of Baldur&#8217;s Gate 3 alike were quick to criticize Larian for openly admitting to using AI for tasks like &#8220;<strong><em>exploring ideas, fleshing out PowerPoint presentations, developing concept art, and writing placeholder text.<\/em><\/strong>&#8221; Vincke stated that while Divinity will utilize AI for certain functions, \u201c<strong><em>all the actors are human,\u201d and \u201ceverything [is] written by humans<\/em><\/strong>.\u201d<\/p>\n\n\n\n<p>One player voiced their frustration, saying, &#8220;I will never understand the desire to use genAI for concept art or idea exploration. That\u2019s the FUN part. That\u2019s what I wish my entire job was.&#8221; Others players and Baldur&#8217;s Gate 3 fans chimed in with remarks like, &#8220;Don&#8217;t worry, we&#8217;re only using AI to develop the fundamental creative basis for our game,&#8221; and &#8220;Saying that visual artists deserve less respect than the mocap and writing in a game is crazy.&#8221; Some pointed out, &#8220;If it&#8217;s simply to explore ideas like using Google and art books, why not just use Google and art books instead of funnelling money to an unethical Pinterest?&#8221;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">I will never understand the desire to use genAI for concept art or idea exploration. That\u2019s the FUN part. That\u2019s what I wish my entire job was. If you hate working with others so much you need to use AI, don\u2019t work in collaborative fields. <a href=\"https:\/\/t.co\/VZn9GC4N0E\">https:\/\/t.co\/VZn9GC4N0E<\/a><\/p>&mdash; Dana Terrace (@DanaTerrace) <a href=\"https:\/\/twitter.com\/DanaTerrace\/status\/2001003442224161124?ref_src=twsrc%5Etfw\" rel=\"noopener\">December 16, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>There was also some ironic commentary. Critics highlighted how gaming companies using generative AI are indirectly contributing to hardware shortages that could affect the industry and players alike in the near future. One (former) fan of Larian Studios remarked, \u201cWho is gonna be buying your games when we can barely afford rent and you being too lazy to type placeholder text is one of the reasons a PC is gonna cost $3k+?\u201d<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Larian Defends Itself, But Online Backlash Continues<\/h2>\n\n\n\n<p>As the controversy intensified, the head of Baldur&#8217;s Gate 3&#8217;s studio felt the need to clarify his earlier remarks. In a lengthy post on X (formerly Twitter), he addressed the growing criticism: &#8220;<strong><em>Holy fuck guys, we\u2019re not &#8216;pushing hard&#8217; for or replacing concept artists with AI,<\/em><\/strong>&#8221; he said. &#8220;<strong><em>We have a team of 72 artists, of which 23 are concept artists, and we\u2019re hiring more. The art they create is original, and I\u2019m very proud of what they do<\/em><\/strong>.&#8221;<\/p>\n\n\n\n<p>Vincke went on to explain that when he mentioned the use of generative AI, he was referring to the early stages of design. &#8220;I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn\u2019t say we use it to develop concept art. The artists do that. And they are indeed world-class artists,&#8221; said the head of Baldur&#8217;s Gate 3&#8217;s studio. &#8220;We use AI tools to explore references, just like we use Google and art books. At the very early ideation stages, we use it as a rough outline for composition, which we then replace with original concept art. There is no comparison.&#8221;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Holy fuck guys we\u2019re not &quot;pushing hard&quot; for or replacing concept artists with AI.<br><br>We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I\u2019m very proud of what they do.<br><br>I was asked explicitly about concept art\u2026<\/p>&mdash; Swen Vincke @where? (@LarAtLarian) <a href=\"https:\/\/twitter.com\/LarAtLarian\/status\/2001011042642505833?ref_src=twsrc%5Etfw\" rel=\"noopener\">December 16, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Despite this clarification, the explanation did little to calm the controversy. Many users continued to criticize Larian for using AI in any capacity, arguing that even if AI isn&#8217;t directly responsible for the final concepts, its role in the creative process still makes it part of the game&#8217;s development. &#8220;If you are using AI to generate ideas to explore, that is using AI in your game,&#8221; one artist responded to Vincke&#8217;s post. &#8220;This is duplicitous spin to say otherwise.&#8221; This response has since gained over 18,000 likes and 900 retweets, making it clear that the debate is far from over.<\/p>\n\n\n\n<p class=\"has-small-font-size\">Source: <a href=\"https:\/\/bsky.app\/profile\/did:plc:2mkgbhbhqvappkkorf2bzyrp\/post\/3ma5dqbmgm22o\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/bsky.app\/profile\/did:plc:2mkgbhbhqvappkkorf2bzyrp\/post\/3ma5dqbmgm22o\" rel=\"noreferrer noopener nofollow\">Bloomberg<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":5,"featured_media":71606,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[19],"class_list":["post-71980","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-baldurs-gate","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-33"],"acf":[],"_links":{"self":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/71980","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/comments?post=71980"}],"version-history":[{"count":3,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/71980\/revisions"}],"predecessor-version":[{"id":71991,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/71980\/revisions\/71991"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media\/71606"}],"wp:attachment":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media?parent=71980"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/categories?post=71980"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/tags?post=71980"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}