{"id":71597,"date":"2025-11-04T14:37:40","date_gmt":"2025-11-04T14:37:40","guid":{"rendered":"https:\/\/gameblog.fr\/en\/?p=71597"},"modified":"2025-11-04T14:33:23","modified_gmt":"2025-11-04T14:33:23","slug":"baldurs-gate-3-pillars","status":"publish","type":"post","link":"https:\/\/gameblog.fr\/en\/news\/71597-baldurs-gate-3-pillars\/","title":{"rendered":"Baldur\u2019s Gate 3 Predecessor Surprises Fans with a Major Update 10 Years Later"},"content":{"rendered":"\n<p>Originally a legendary franchise from BioWare, Baldur&#8217;s Gate 3 was taken over by Larian Studios, who delivered the masterpiece we know today. This not only reignited widespread interest in &#8220;old-school&#8221; CRPGs but also in video game adaptations of the Dungeons &amp; Dragons rule set. Before Baldur&#8217;s Gate 3, another direct descendant of BioWare&#8217;s Baldur&#8217;s Gate made waves upon its release in 2015: <strong>Pillars of Eternity.<\/strong> Now, ten years later, Obsidian Entertainment is rolling out a major update for this other giant of the CRPG genre.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A precursor to Baldur&#8217;s Gate 3 has received a significant update.<\/h2>\n\n\n\n<p>Following the release of Avowed, the early access version of Grounded 2, and The Outer Worlds 2, Obsidian has returned to one of its most successful games. Originally conceived as a spiritual successor to BioWare\u2019s legendary Baldur\u2019s Gate, Pillars of Eternity was a major success. The game adopted key elements from its predecessors, including the iconic camera angle and a real-time combat system with tactical pause. Now, ten years later, Obsidian is offering a major update to refresh the game.<\/p>\n\n\n\n<p>The update includes a highly requested feature among CRPG enthusiasts: <strong>the ability to switch to turn-based combat<\/strong>. With this addition, Pillars of Eternity now aligns with other major CRPGs of recent years that have embraced turn-based gameplay, such as Baldur\u2019s Gate 3 from Larian Studios and the Pathfinder series from Owlcat Games. In addition to turn-based combat, the update introduces the following features.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Unbound Turns:<\/strong> All turns are now influenced by a character\u2019s overall speed, improving the value of Real-Time with Pause attributes and mechanics.<\/li>\n\n\n\n<li><strong>Smarter Free Actions:<\/strong> Actions like swapping weapons, drinking potions, or enabling modals are now free actions. Each free action is limited to one per turn per type for balance.<\/li>\n\n\n\n<li><strong>Faster Pacing:<\/strong> Combat lethality has been significantly increased for both enemies and players to keep battles tense and impactful.<\/li>\n\n\n\n<li><strong>Mode Flexibility:<\/strong> You can choose Turn-Based Mode alongside difficulty when starting a new game \u2014 or swap freely between Real-Time with Pause and Turn-Based Mode in the game options. We\u2019re also investigating a direct HUD toggle for even more convenience.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Pillars of Eternity \u2013 Turn-Based Mode Beta Announcement Trailer\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/_Mj6HObhD_8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Thanks to this update, Pillars of Eternity is now an excellent alternative to Baldur&#8217;s Gate 3, whether you&#8217;re new to old-school CRPGs or a fan of Larian\u2019s title. However, it\u2019s important to note that this update is currently in public beta, with Obsidian still refining it before deploying a full version at an undetermined date.<\/p>\n\n\n\n<p class=\"has-small-font-size\">Source : <a href=\"https:\/\/eternity.obsidian.net\/eternity\/news\/eternity\/public-beta-for-turn-based-mode\" target=\"_blank\" data-type=\"link\" data-id=\"https:\/\/eternity.obsidian.net\/eternity\/news\/eternity\/public-beta-for-turn-based-mode\" rel=\"noreferrer noopener nofollow\">Obsidian<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":5,"featured_media":71606,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1,4],"tags":[19],"class_list":["post-71597","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-reviews","tag-baldurs-gate","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-33"],"acf":[],"_links":{"self":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/71597","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/comments?post=71597"}],"version-history":[{"count":3,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/71597\/revisions"}],"predecessor-version":[{"id":71607,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/posts\/71597\/revisions\/71607"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media\/71606"}],"wp:attachment":[{"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/media?parent=71597"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/categories?post=71597"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameblog.fr\/en\/wp-json\/wp\/v2\/tags?post=71597"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}